The Geek Side

The Place Where I Get My Geek On.

Saturday, June 7, 2008

The Finding of Fray

Okay, so recently, I realized that there was Jossness I’d never experienced before. For some reason, I’d never gotten around to reading Fray, Joss’s Dark Horse comic mini from 2001-2003. I even had the trade. For a long time now. Maybe it was the close of Astonishing that made me think about it, I don’t know, but I realized I was way overdue. So, because I despise comics in print form now, I left the trade alone in my closet and downloaded the issues for hot laptop reading action.

Answer me this. How, after all this time, did I NOT know that Fray was a Buffyverse property?

I had no idea! I got through the first issue and was in full-on holycrappity mode. And then, I think, less than an hour after I finished that issue, I found out the next Buffy Season 8 arc is going to be the (apparently long-awaited, though I didn’t even know enough to be awaitin’) Buffy/Fray crossover. More crap, even holier.

I shot through all eight issues in the mini. Damn! It was really, really good! All this time I’d been thinking it was just some other project of Joss’s, some futuristic thing, self-contained. How did I get through all this ‘Verse living and go to all those panels and hear people whine about wanting more of it AND read Whedonesque semi-regularly and not NOT know this was his future-slayer book?! Like Shakespeare’s Dogberry – I…am an ass!

I seriously dug it. Probably more so because I read them all at once. Apparently, being Joss, he took, like, three years to get eight issues out (what, was he busy writing TV shows or something? Psh! Oh…actually, he was working on three…). I also did this, FYI, before I read Big-Ass Astonishing X-Men – I realized I was totally lost on the plot, so I went back and read the whole arc from “Oops, we’re in space” onward, or from #19 on. Made a HUGE difference when I got to the finale. This comics-once-a-month stuff is tough enough. The way JOSS does it? I’m surprised I remembered who Colossus was.

Running through the whole Fray, I found it so, SO Joss. I could even hear Buffy/Angel ass-kicking (or tear-jerking) music going off at just the right points. It was a little over-the-top in its wacky futurism from time to time, but hey…I dig six-shooters in space, right? And I had no idea how much love from this got carried out the “real” projects. Case in point – the scythe. The freaking scythe from the Buffy TV finale first appeared in Fray?! No kidding? And this also ended up being the first place where Joss ever used the word “rutting” (at least as far as I know. Maybe he talks like that in letters to his Mom. “Yeah, mom, I’ll be home for ruttin’ Christmas!”). I’m ashamed to say I TOTALLY misread what this series was all about. I thought it was just Joss trying comic writing for the first time. I had no how much pure Whedon love was pumped into it. It’s a really great story. Well, no doubt there, sure…but it’s a Buffyverse story, and a damned fine (and, in its own small way, epic) one. I found myself emotionally hooked, and Joss played the aging, dorky violin that is me just perfectly, leading me one way, surprising me when I least expected it. Melaka Fray was a rockin’ character. One I ended up caring for.

And the best part of my ignorance and slowness of clue-having is that now that I’ve just finished totally loving Fray, I find I just have to wait a couple of months to see her 5-year delayed return to comicness. I am so damned ready. And I’m quite excited to see that the same creative team (Joss and Karl Moline, whose art just got better and better with each issue (which happens over three years of your life, I suppose)) will be doing it up. Wow. I knew I was a Joss fan, but I never knew I was a big enough Joss nerd to be totally psyched about a comic character slayer meeting a TV slayer for the first time. Damnit, Joss! I am TRYING to be cool!

By all means, go out and grab that handy trade for yourself. Or, if you want to learn more, you can check out this page from a guy (guess I’m just assuming it’s a guy) who makes me realize I’m not THAT big of a Fray nerd. Take caution – he actually summarizes the whole series in text. Because that’s SO much more exciting than actually reading the comic… Guess that’s a nice community service for people too poor to buy it. Hell, they could just download it. Wait…are you talking to me about .cbr files on a cellular phone? I don’t know you. Prank caller! Prank caller!

Sunday, February 3, 2008

The Company of (My) Heroes










Just a few of my City of Heroes characters during my time with the game.


Saturday, February 2, 2008

You Belong to the City (Of Heroes)

Man, did I ever get a flashback last night. I was working on something else, but I got a call from A.T. He was trying to get his old City of Heroes account started back up, and couldn't remember his username or password. He thought I might have them somewhere, since the account was set up here at my place. Long story, but he couldn't really play at home, so any playing he did was over here on my other computer, so the account was set up while he was here.

It was while trying to aid him in this that I ended up restarting the City of Heroes software...for the first time in forEVER. I got the game back in 2004. I'd never played one of the big online games before. I had a few friends trying to push me into trying this one. It did sound like fun, but it also sounded like a lot of time to spend, and I was trying to spend more home time on writing and such back then. But, finally, I'd given in and grabbed myself the game. I got home, did the install, set up the account, and jumped into creating my first hero. And what a lot of fun hero creation turned out to be. You could totally create your own costume. Choose your own hair! Control your height and weight! It was definitely more creative freedom than I'd seen in other games.

But getting online was when it got interesting. Oh, man. That first time I showed up at Atlas Park. These days, City of Heroes isn't as popular as it once was. World of Warcraft took care of that (and emptied out a lot of other games besides CoH, too). But back then, it was jammed. My character jogged up toward the big statue of Atlas up front (and I had to pause and look up at it in awe...and appreciate the graphics), heard the heroic music playing (that always comes up when you get near the city hall area), and saw dozens and dozens of other heroes gathered there - chatting, leveling up, dancing (yes, dancing...not something you often see super-heroes doing, I know), taking part in costume contests, looking for teammates to go off on missions with... It was this huge community. And what a sight! Costumes of every color in the rainbow, character names, one after the next, that made me go "Man, why didn't *I* think of that one?! That's hilarious!".

I really got into the game for a while, and spent most of my evenings heroing. I finally understood the addiction factor of online gaming. There's so much to do! So much to explore! So many goals to reach! And so many new characters to try. I don't know if character-making is as fun in other MMOGs, but I just loved making new heroes. It was tough sticking to one - which, of course, is the only way to really progress in the game. My first one that really stuck for a while was Dr. Redstar, a big, cool Russian dude (pictured above). He was my go-to guy for quite a while. And while playing him, I learned about the social aspect of the game. I started getting together with teams of other players to do missions. Sometimes it was just one group for one night, and that was it. But I did find some regulars, and found we worked well together. In particular, I met a lawyer and his wife, both of whom played (each of them in a different room in their home). We made a great team, and met up regularly for a while. We'd draw in other folks. Some were lame. Some were okay. Some were quite good, and, more importantly, were fun to chat with between the combat moments (they could actually use the English language, in other words). Dr. Redstar racked up quite a burgeoning little career, and I even got far enough with him to FINALLY attain flight! You can't just choose flight as a power in this game, you see. Your movement power is something you choose along the way, and have to build up to with experience. There is nothing like that first time you level up to just that right level you've been waiting for, spend your experience, and get to turn on that flight power and float up into the sky. The first time you stop looking up at the big Atlas statue and soar up and stand on the globe on his shoulder and look down over the whole city.

My solo playing on the game wasn't to last, though, as soon, several of my friends decided to try it out. Now THOSE were the good times. We'd hook up online some, but for some reason, everyone preferred to be playing on the same home - MY home. On the weekends for a while, the guys could come over, some dragging their own PCs or laptops (I had my PC and one in the living room to share). A.T would quickly wire up everybody to my network (amazing how fast he can do that stuff) and boom...the "LAN party" was on. We would spend hours running around with our heroes as a team, ordering and eating pizza (in the real world, not in the game), yelling stuff back and forth between rooms ("Dude, where are you? We're at the END of the tunnel! Hurry up!" - "Focus on the master! Focus on the master! Now!" - "Run!!! Everyone out! RUN!!!" - "Oh, man, did you die again?" - "Everybody wait, I gotta go level up"). We'd sometimes do this until the sun came up. And sometimes our timing sucked when doing it, too - like the time my hot neighbor decided to drop by to introduce me to her two hot friends before they went out clubbing - and walked in on an apartment full of guys on computers fighting crime? It simply does not get much funnier than that.

That lasted for a while, but soon, people started playing less, dropping their accounts, moving on to other games. I kept it going for a while. But I started playing less myself and focusing on other things. And then, once, I tried to get back on, and a software error (or something) kept me from completing the sign-on...even after reinstalling. Couldn't figure it out, didn't care enough to pursue it too far at the time. When that PC crashed and I got this new one, I went ahead and reinstalled it, but didn't actually do anything with it. I didn't jump back into good ol' Atlas Park until last night.

It was great to see all the old sights, hear the old sounds, and let the memories come flooding back. Memories of long (and pretty creepy) night spent in the Hollows. That thrill of leveling up to a point you'd never achieved before. Getting that new power you've been dying to try out. Dealing with that complete idiot who joins up with your team, has no idea what he's doing, and just runs around messing things up and getting you all killed. That long, long run back to the mission you were on after you die and end up back at the hospital, while your whole team sits and waits for you. Getting into an epic, massive fight with your team, feeling like there's just no way to win, and somehow coming out alive on the other side - and that victory gathering when you all teleport back outside (and at this point it's like 3am because the mission was so much longer than any of you had thought it would be), talking about what happened and all the close calls, and that parting when people say it's time for them to go level up...or just go to bed! That is a strangely fulfilling night's sleep when you've won that big battle and leveled up as your reward before signing off. You sleep the sleep of the victorious hero.

But the memories that DIDN'T come back? They were ones like...how to play the game!!! Oh, my God, was I lost. I didn't even want to do anything, really, just jump around Atlas Park a little. And I couldn't remember any of the controls! They used to be second nature to me. I used to have all the cool emotes all dialed in (the ones that let you dance, flex your muscles, salute, sit down, read a newspaper, etc). Now? I can't figure out how to even DO them anymore. And since I've been gone, they've added SO MUCH to the game! There's stuff on screen now where I don't even know what it means! What the hell is "salvage"? There was never "salvage" before! I was just lost. Talk about a reminder of what limited (mental) hard drive space I have. I used to be a master (in MY mind, at least) of this game. Now not only can I not find my way around without a map...I can't remember how to find the map!!

I really no time in my life to mess with the CoH right now, but it was a lot of fun stepping back in, just for a few minutes. I know a couple of people still playing. Most have moved on to World of Warcraft addiction, or to EQ2 or one of the other new ones. But I know at least two guys still getting it done, and I know they've both achieved that magical 50th level (the highest you can reach in CoH. At least is used to be. Who knows anymore?) with their long-time characters, and there's still enough of a closet hero in me to applaud that victory and appreciate all they went through to get there (I don't think I ever even hit level 20 with a character. 16 might have been tops for me). I've been on the battlefield enough myself. As Dr. Redstar. As Doc Killarney. As Heatspell. As Doctor Jackal. As Knightmare. As Mr. Moonrock (name aside, he was one of the coolest-looking characters I ever created). As Helix. As Nightsable. And as a handful of others...some, only for one night (as much fun as I had annoying other players with my character "Retarded Ninja", he just wasn't built to last), some for a few runs (my robot pirate - "Aye Robot" - was badASS).

So, maybe one of these nights (or weekends), I might have to dust off one of my old heroes, get in touch with my CoH guys, and see if they're willing to pal around with an amnesiac newbie like myself and go lay down a little justice together. See if the old magic is still there. See if I still have the touch.

See if I can even figure out how to punch a bad guy when he's standing right in front of me...

Sunday, October 28, 2007

I'm a Famous Geek, Eh?



I was just talking my friend A.T. about Alpha Flight, for some reason, and I remembered my little claim to comic came in the early 1980s. Back was I was president (I'm trying hard not to brag) of the Sacramento Marvelite Association, I wrote a letter, on behalf of our group, to Marvel Comics to express our feelings on the first issue of John Byrne's Alpha Flight. Well, turns out they got so many letters that, in issue #4, they just posted the names of some of the people that had written instead of actually showing letters. Unfortunately for the S.M.A., they didn't list our organization's name...they just took mine off the signature. Oops! So, to the displeasure of the others in the group, my name got into a Marvel Comic in 1983, and theirs did not. Sorry guys.

I wonder if John Byrne still remembers me from that? I'll try to bump into him next Comic-Con and ask....

Pirate Corp$ Cover Art






As detailed in the previous post, I just loved Evan Dorkin's "Pirate Corp$". This are the covers to the original Eternity Comics issues, but the book got picked up later by Slave Labor, and the name of the series got changed to "Hectic Planet", and that's when Dorkin's work on this really hit its stride. All of the issues--original and later--are collected in three different Hectic Planet trade paperbacks (and there's one additional one--"The Bummer Trilogy"--that collects three Hectic Planet short stories Dorkin did in Dark Horse Presents), and they're all available for sale at the Slave Labor site. If you're looking for something fun and different--a little space, a little ska, a lot of angst--I highly advise trying them out.

Saturday, October 27, 2007

Me and Comics (Part 3 - The College Years)

Okay, so I’d left comics behind for a while and decided to get drunk have fun and get bad grades instead. But high school was over, and I was starting community college (still called “junior college” back then), and there’s no way to be popular at one of those anyway, so my concerns shifted slightly. Not enough to start comics back up, right away, but I did get into role-playing games. I got into this Champions game that this guy K.C. was running. Champions, being a super-hero role-playing game, does tend to attract the comic book fans. K.C. was one, and so were the other players involved. Some of those other players became quick friends of mine, and we started hanging out. One of those guys was Kevin, and Kevin was definitely a comic fan.

So as the weeks and months passed, and I started hanging out more and more at Kevin’s place, he started talking about what I’d been missing in comics. He was mostly a D.C. guy. I’d been out of the comic game for a while, and he was shocked to find out that I had no idea about this “Watchmen” series that was going on. He, with great enthusiasm, explained the whole thing to me—as much as one CAN explain Watchmen to someone. DC was putting out the book, but it wasn’t DC characters. It involved these sort-of original characters—but ones based on the Charlton characters that DC now owned (but were now being used in DC continuity after Crisis, so the actual ones could not be used in Watchmen. He basically gave up trying to explain it and just gave me the existing issues to read. Nine of them were out at the time, nine of the series of twelve. I can’t properly express how stunned I was after reading them. I had grown up on super-hero comics, but I never understood properly what could be done with the medium. Alan Moore, the writer of Watchmen, was not writing a comic book—he was writing a novel. A complex and compelling one, one with themes and symbols and unimaginably (for comics) rich and living characters. It was a complete deconstruction of the super-hero genre, and the chapters (issues) had to be read several times over to get all the detail (and I mean that in a good way). Now completely engrossed and addicted, I was back at the comic store for the next three months, just to get the remaining chapters of Watchman, and the anticipation of the final issue was shared by the whole of the comic community, one of those frozen moments in time that you’ll just never see again, where all of one body of fandom held its collective breath. Once it was complete, it was collected in a trade paperback, as one volume, and it defined what we now know to be the graphic novel. It was studied. It was debated. It was reviewed in Rolling Stone. And to give you an example of its long-lasting appeal and quality? In 2005, Time Magazine put out a list of the top 100 English-language novels from 1923 to present. Watchmen made that list. And to give you an idea of just how complex a thing Watchmen is, they’ve been trying for twenty years to make it into a film, and it’s gone through so many different directors and studios and writers, I’ve lost track—and each new attempt has ended in collapse. But now, FINALLY, it’s in the process of being made, and was handed to “300” director Zack Snyder (and that’s a film made from a Frank Miller graphic novel, in case you didn’t know), and I think we all finally have some hope that it’ll be done KIND of right. There’s no way to capture Watchmen properly in a two-hour film. Can’t be done. I’ve been lobbying all along for an HBO mini-series. But I think Zack will do it as much justice as can be done, so I’m looking forward to it.

While I still wasn’t a regular comic buyer, I had seen evidence of what the industry was becoming, and what it could be, and it was very exciting. Right around that same time, Kevin also introduced me to Frank Miller’s “Batman: The Dark Knight Returns”, another groundbreaking series that came out in individual issues but gained its biggest appeal as a bound graphic novel after the fact. It, too, not only redefined comics and super-heroes, but also dazzled the mainstream press (the same ones that always made us roll our eyes when, every couple of years or so, they’d put out a story with a title like, “Biff, Socko, Pow! Comics Aren’t Just for Kids Anymore!”). Miller jumped the Batman character 20 years into the future, a dark future in a world whose heroes had left them behind. The book was another deconstruction, but not just of super-heroes. Miller set his sights on modern western (American) civilization, culture and politics, and created something so cinematic that it at once begged to be made into a film, but also made you want to stop anyone from every trying, lest they spoil its perfection (very much like Watchmen). Though this series did bring the Batman character and franchise back into popularity and led, I think directly, to the creation of Tim Burton’s Batman film. This series, along with Watchman, launched a whole new era of “realistic” and serious works of comics, leading to the things like DC’s art-minded Vertigo line and to obsessions over new works by Miller and Moore, and also newcomers like Grant Morrison and Peter Milligan. Like me, comics had grown up.

Kevin got me reading other things, too, that I would either bum off him or read right there in his attic bedroom. Denny O’Neil’s “The Question” was one, and it, too, was a work I never could have imagined back in my X-Men and Avengers days. I also checked out “Batman: The Killing Joke”, a famous work of the period written by Alan Moore (art by Brian Bolland) that explored the relationship between Batman and the Joker, and particularly explored the psyche of the Joker in ways no other comic had. It was shockingly dark, a point made obvious by the Joker shooting and permanently paralyzing Barbara Gordon (Batgirl)…and taking nude photos of her bleeding body to taunt her father, the Commissioner, with. That’s one Kevin probably shouldn’t have loaned me, though. I had way too much to drink one night and threw up on it. No worries…I bought him a new one. There’s a good object lesson for you there. Don’t drink (Southern Comfort) and read comics. Most of the good happening with comics seemed to be happening in DC at that time, as Frank Miller continued his rebuilding of the Batman legend with “Batman: Year One” and other works. Marvel, unfortunately, from what I could tell, was on more of a downward spiral, just clinging to their X-Men line (that was already spawning into several more series) and creating sillier and lower-quality works. But, hey, the kids kept buying them, so they didn’t care much about high art at Marvel. Capitalism. What can you do?

I really wasn’t buying much as the 80s bled into the 90s—particularly since Kevin went into the Marines and wasn’t around to loan me things anymore or turn me on to what to buy. There was a time when I tried to jump back into the comic shop, once when I had some extra money to throw around. I decided to try something new, and I bought a bunch of independent comics. This was a pretty new concept at the time. Your choices had pretty much always been Marvel or DC. Now this new upstart company, Dark Horse, was making a go, and a couple of others, too. I ended up buying and really digging their series “The American”. Unfortunately, most of the other indies I bought were forgettable crap, but hey…somebody has to start the process. Those early crap works by struggling wannabes plowed the field for the bigger independent market to come. Though in there, I did discover Grimjack This was a really whacked kind-of-sci fi book created by John Ostrander and Tim Truman, and published by First Comics. REALLY loved this book. I just noticed that it’s made a return in the past couple of years, but past experiences I’ve had with old creators bringing back their famed characters don’t leave me with a lot of hope of lightning striking again. One of my coolest memories of the Grimjack was finding out that a buddy of mine, Ron Edwards, used to run a Champions game in Chicago that included John Ostrander and his wife as players. In one of the Grimjack issues, there’s a map of Cynosure (the main city of the book), and one of the places mentioned is “Rod Eduardo’s Pizza” – a little homage to Ron from John. I thought that was cool.

I mainly found out what was happening with comics, and tried the occasional new thing, when going to the San Diego Comic-Con. This started in 1990 for me and became an annual tradition, one that involved meeting up there was buddies of mine to have a good time. I’d go to panels and check out the company tables and see what big things were going on. And I’d usually buy a handful of things each year to try. One big score was when my pal Aaron got me to pick up “Pirate Corp$”, an indie originally put out by Eternity Comics but later picked up by Slave Labor. This ridiculously original book was the creation of then-young artist Evan Dorkin, who wrote and drew (and later lettered, when he couldn’t afford a letterer anymore) the creator-owned work, which Aaron had described to me a space opera “ska” comic. I had to know. And I fell in love with it!!! This is the same Dorkin who would later be better known for his “Milk & Cheese” comics and his regular (snicker) series called “Dork”, but this was him at the start of his comics career, back when his love of the space genre (and ska music…and hockey…) was evident. It was set in the future and involved a main character that obviously WAS Dorkin on a ship’s crew with a diverse and great collection of alien types. That sentence isn’t doing those characters any justice at all, but I’m going to talk more about the Corp$ in a later blog. Things started off pretty sci-fi-like in the first issues. But what was really fascinating was watching as the book (particularly when it got a name-change to “Hectic Planet”) evolved as his life did. It quickly just became a character book instead of being in any way plot-focused, and started dealing with themes of love (and losing it), loss, lack of dough, the club scene… The sad news is that he just eventually stopped doing it and focused his once-every-couple-of-years publishing on Dork (not that I’m complaining…that’s consistently one of the most wrongly funny things you’ll ever read. Nobody does more painfully dead-on brilliant social commentary than Dorkin), but Slave Labor did collect ‘em all up in trade paperbacks, and I’m happy to own them all. They stood out for me as an example of someone who just had his own creation, his own vision, and just got out there and did it and didn’t care what anyone thought. And the result (even if it didn’t make him loads of dough) was something unique and oddly wonderful. Good for you, Dorkin. And thanks.

But aside from the Comic-Con stuff, comics were really gone for me once more. College was soon over (that means I decided to drop out before graduating, by the way), and I suddenly found myself with a woman in my life. For those of with stories of how comics and women DO mix in your life? Screw you! Uh, I mean, congratulations. For me, didn’t work out that way, and that was fine, because I was pretty sure I’d said good-bye to the funny books. I was still going to Comic-Con every summer, but that was really just to hang out with the guys. But not buying any comics. Soon I had moved to Arizona, hadn’t bought a comic in forever, and didn’t even know where a comic shop was in the Phoenix area.

But comics do tend to sneak back up on you. And sometimes in unexpected ways. Like, with a chance to actually write one of them….

(STAY TUNED!)

Historical Flashback

After discussing this in the last entry, thought I'd track down some art reminding us of what a big moment this was in comics at the time. Here, in "X-Men & Teen Titans" in 1982, the two ultra-popular teams from two different comic companies meet for the first time. Great art by Walt Simonson (with inks by Terry Austin), though I remember being miffed at the time that Perez hadn't done the art for this thing.

This was a cool story and all (written by Claremont, so you can tell whose book was selling better), but I also recall feeling kind of ripped off by them just pretending the X-Men and Titans existed in the same universe (and just hadn't run into each other until now). When you're as big a continuity cop as I was (and am), this just ticks you off and kind of negates the whole story. It wasn't until the JLA/Avengers crossover a couple of decades later that the two companies finally got it right (and that was WAS drawn by Perez). If you're about to remind me about "Marvel vs. DC", I said JLA/Avengers was when they got it RIGHT. Ugh.

Another interesting historical fact. This oversized issue had really crap binding. It was about three times as long as a regular comic, with a thicker cover, but I guess they figured a couple of standard staples would do the trick. It didn't. Your cover would keep coming loose. Being a collector, I think I had to buy it about three times. Finally got one properly stapled and didn't open it (that's what immediately started the cover problem) and sealed it greedily in a mylar comic bag. Hey, those were selling for up to $20 each not long after it came out!

Great geek moments here for me included Wolverine fighting Deathstroke the Terminator, Starfire hearing Colossus speaking Russian and laying a big kiss on him to absorb the language (like she was able to) and Kitty getting miffed about it and referring to her as a "hussy" (hey, Kitty was the one sitting there thinking Gar Logan was cute, so she had no high-ground to get mad at Pete!), and the first post-death return of Phoenix, even though it was an imaginary story. And she was brought back to team up with Darkseid, no less! We would later get the real return of Jean (for a while), but this was a pretty dramatic moment.