| Each year, a different city hosts PARACON,
the official convention of superheroes. This is really two conventions
at once, taking place in the same building. One side of the
building is for the general public, a convention for hero fans
from around the world to meet, to buy merchandise, to get latest
news on the world of heroes, and yes, to even meet some of their
idols in person. Vendors of hero merchandise and movie studios
and television networks with new hero properties on the block
have booths throughout this part of the center.
And then, there is ParaCon proper. This is the high security
area, where DNA-encoded badges and retinal scans (if applicable)
are the only way in. This is where the heroes meet. Heroes from
around the nation (sometimes from around the world) are invited
here for a rare chance to mix with their peers. Here, they attend
seminars on law enforcement techniques, put on by fellow heroes
and by representatives of D.E.E.P.—the
Department of Escalated Enforcement and Protection. Workshops
are held on managing one’s marketing and publicity. Combat
techniques are demonstrated and taught. High tech vendors with
items of interest to the practicing super have booths and displays
throughout this area, where a hero can get that new grapple
line, a new security system for their base, or that new costume
they’ve been thinking about. And hopeful U.S. cities send
their representatives in hopes of wooing heroes to their part
of the nation.
Representatives of the nation’s major hero teams are
here, but ParaCon has always been about the solo hero…the
protector who may not have access to all the support and financing
of the major teams. Heroes come here to share experiences, ideas,
information and heroing stories. It is, once a year, the most
impressive gathering of paranormals on the planet.
And it’s a place, they say, where anything can happen.
And this particular year, ParaCon is held
in Phoenix, Arizona, the newest city to join the small fraternity
of cities that have their own hero teams. The team called APEX,
the pride and joy of the state of Arizona, and a team that’s
already made a name for itself by solving the murder of the
Vindicators founding member,
StarStrike (see APEX #’s 3-9),
is meeting the morning of ParaCon 10 in their base downtown.
Their agent, Darrell Barrett, has them gathered
in the base’s kitchen, and is excitedly rattling off the
day’s agenda that he’s set up for him. It was he
who lobbied so hard to get the ParaCon in Phoenix this year,
and he plans to make sure his team gets maximum spin off their
home court status.
Atlas, Talon, Mechanna,
Mercury, Magistrate and Throwdown
try to keep up with Darrell’s rambling as he explains
their entrance, the autograph signings they’re scheduled
for, the press conference and the photo shoot. Throwdown, the
newest member of the team (see APEX #15), is visibly
moping. Since the incident with Magistrate’s alter-ego
Dayton O’Brien (see APEX #13),
it was decided that, when the team’s not called out on
an emergency, one member of the group should be at the base
on monitor duty at all times. Throwdown’s turn has come
up. He’ll be able to attend the Con later that night,
and all day tomorrow, but he’ll miss the opening festivities,
which is depressing him to no end.
Soon it’s time to head out. APEX’s live-in pilot,
Nita Tores, has the APEX copter—The
Sundance—all fueled up and ready to go on the
pad upstairs. The team, and their agent, load up, and it’s
off to the convention center.
At the Phoenix Convention Center itself, the
doors aren’t yet open. Already, thousands of fans are
waiting outside, breathlessly anticipating their passage into
the Con, and perhaps a glimpse of an arriving hero.
Inside, the new—and reluctant—hero named Force
is in the high-security area, at the booth of the company he
works for, Astrometics/IntEnt (International
Enterprises). The company’s P/R man, Martin Lewis,
is seeing to the final set-up of the booth, and is an angry,
nervous wreck. He clearly has no fondness for Force, and is
breaking down for him exactly what his duties are for the company,
and makes sure the hero understands all of them. Force, meek
by nature, affirms his understanding (but can’t help but
slyly push of few of the man’s buttons). Until his scheduled
booth times later, Force is free to wander the convention like
the other heroes. Happy to be away from Martin, Force looks
over the Con schedule for the day, and finds a few panels of
interest to him. If he’s going to make a go at this heroing
thing, he feels he has a lot to learn, and is grateful for the
opportunity to pick up some tips.
Also in the booth area, the pin-up fan favorite
former film star turned corporate hero Photon
is getting things set up with his company, Bio Centennial
Labs. It’s a little different scene, because
his company actually likes him, and doesn’t have IntEnt’s
questionable ethics. Jerry, the company’s
tech rep, is setting up their multimedia display, and is constantly
distracted and star-struck by the heroes that occasionally pass.
Monica, the attractive P/R rep, is teasing
him and gabbing with Photon. Just then, a hero from a nearby
booth comes over and introduces himself to Photon. He’s
Gideon, a corporate hero himself, with TreverCom.
A friendly and likeable guy, he just wanted a chance to meet
another one of the “hood ornaments”, as he refers
to corporate heroes like himself. They chat a bit, and he mentions
he’s thinking of getting…something together (not
sure what) involving the corporate heroes, as they tend to not
get as much respect. Photon and Gideon take off together to
check out the convention.
The Con’s officially opening. Outside,
vertically-challenged new hero The Mole is
sheepishly making his way up to the hero entrance, actually
relieved that his lack of press is keeping the attention of
the crowd off him. He presents his ID and gets his scan, and
is admitted. Inside, he spots more of the arriving big-name
heroes, and feels a little overwhelmed. Luckily, a friendly
face appears. It’s Banner, the heroes’
hero, the man who trains every hero seeking a license. All the
heroes attending this convention, have, at one time or another,
been certified in The Legend Factory, and he
considers them all his children. Mole is no exception, and Banner
and very pleased to see him there. Banner has a bit of a soft
spot for the low-self-esteem hero, and believes there’s
a great hero within him waiting to come out. After greeting
Mole, he insists on showing him around, and introducing him
to some important people. You don’t get more connected
than this man, so the Mole ends up shaking hands with some big
household names.
Back at the hero gate, a man in a business
suit, not a hero costume, approaches. The D.E.E.P. agent running
the gate is wary enough to start with, but then finds out the
man not only has a badge, but one with level 5 (highest) security
clearance. The man says his name is Fred Garvin,
and he’s with H.U.D. (you know, the department
of Housing and Urban Development?). The agent calls over his
supervisor, agent Jeffrey “Abe” Lincoln
(head of Phoenix’s famous D.E.E.P. strike team, the D.E.E.P.
Six). Abe checks it out…it clears, and he’s
on the list. Thanking the agents, Mr. Garvin enters.
Garvin is, in actually, a government agent code-named Recruiter.
He’s part of the ultra-secret shadow project that gave
birth to APEX’s Talon. He, like Talon once was, is a “Razor”.
Each Razor was recruited based on a genetic propensity for heightened
mental potential. The process used grants the subject (often
unpredictably) a mental power of some sort. The agent is then
trained as a field agent, and has the extra edge of the power.
Recruiter’s power is being able to understand any language—including
body language. An expert in persuasion and conversation as well,
he eventually moved up to the position of recruiter. He’s
here at the convention for a couple of reasons. One, to keep
an eye out for any possible new recruits. But he has two specific
targets set out for him as well…a heroine named Mindalla,
and the non-super granddaughter of founding Vindicator alum
Fantastica, whom intel suggests might have
mental powers herself. Armed with a special Palm Pilot filled
with all the background info he’ll need on just about
every super here, Recruiter…that is, Fred Garvin, Agent
of H.U.D., starts making the rounds.
A limo arrives out front, and fans expectantly
crowd the ropes. They’re not disappointed. Two members
of the famed New York hero team The Vindicators—Swansong
and Many Man—step out. And with them
is a recent Legend Factory graduate, the young mystical heroine
Maya. Maya was a local Phoenix Catholic school
girl who was the only survivor of a desert ritual mass murder
by ancient Incans (see APEX #6). As a part of her therapy
thereafter, she took a journey to South America to face her
fears…and wound up in an ancient temple, and the recipient
of the ancient mystical powers of Maya. She was sponsored in
the Legend Factory by Swansong, and the famous heroine has brought
her prodigy along to give the world its first look at her. And
the fans certainly like what they see. Swansong is silent and
serious as always. Many Man is cracking sarcastic jokes. As
always.
The Sundance lands in front of the convention
center, in its prearranged location, with all the excitement
Darrell Barrett had hoped for. One by one, the members of APEX
step out, greeted by the cheers and screams of fans local and
international. Mechanna, who still hasn’t quite gotten
used to all this attention, is noticeably nervous, while the
other heroes take it in stride. Darrell allows the fans just
enough time to ogle and take their photos, and then he rushes
the heroes inside. Again by his design, the team enters through
the public entrance and crosses the public area, pausing to
shake hands and sign a few autographs along the way. Darrell
is in heaven…until, suddenly, screams are heard off to
their left, and the crowd (at least most the females) start
flocking in that direction. Confused, Darrell and APEX strain
their necks to see what the commotion is.
The Latin heartthrob hero and representative of the Hispanic
community, Capitan Misterio, has arrived, and
fans are in a frenzy state. Belonging to no particular city,
the “Capitin” seems to always show up where needed,
and makes news and breaks hearts wherever he goes. With his
dazzling smile, he greets his fans with charm and modesty. Darrell
growls at the lousy scene-stealing luck, and gruffly ushers
APEX inside to the hero portion of the convention.
Inside, it’s not long before APEX bumps into their old
friend Banner, who’s quick to introduce The Mole to all
of them. As they’re talking, two members of L.A.’s
team—The Herald—happen by and say
hello as well. Vista and Fahrenheart
were chosen to represent the team for…obvious reasons
(both are very camera-friendly). The Mole is suddenly sweaty
and nervous at the appearance of the two beautiful heroines.
APEX and the heroines are reunited for the first time since
their Las Vegas adventure (see APEX #’s 23-25).
There’s still some bad blood between the teams, but not
involving these two Herald members, so the meeting is friendly
enough. A little extra-friendly, Talon notices, between Fahrenheart
and Magistrate. Her attraction to the hero isn’t something
she’s made an effort to disguise.
A call comes to Mechanna’s radio. It’s Throwdown
from back at the base. She wonders if there’s some kind
of emergency. No. He just wants an update on what’s going
on. He sounds depressed and lonely.
Upstairs, in the hero hospitality suite, Photon
and Gideon have taken a break from the panels and are trying
to get a cup of coffee. Plenty of heroes are in there, chatting
and snacking, and the two men spot Beacon,
the light-wielding, sweet young heroine from Oklahoma City (who
also happens to have been a Legend Factory classmate of Talon.
See APEX #1). As they’re admiring her, an angry
shout comes from one of the tables.
“Gods of thunder and heaven!!”
They recognize the Nordic hero Volstag, who’s
at a table filled with a mix of solo heroes—almost all
of which are known to be a little on the…unstable side.
They include T-Wave, Avoc,
Leather and Mindalla. A fight
looks like it’s about to break out between Volstag and
Avoc. Gideon also recognizes the 3-foot tall Force of IntEnt
at that table. Looks like he picked the wrong people to mingle
with. Gideon suggests they go pull him out of there, seeing
as how he’s a fellow hood ornament. He heads off that
way, expecting Photon to follow. Photon, however, takes the
chance to stroll over and introduce himself to Beacon.
While Gideon introduces himself to Force and spirits him away,
and while D.E.E.P. agents oh-so-cautiously calm the near-brawling
Volstag and Avoc, Fred Garvin (you may know him better as Recruiter)
takes the opportunity to sit down and introduce himself to Mindalla,
one of his targets. With easy and warm conversation, he explains
that he’s with H.U.D., and that the agency is looking
to recruit a hero. H.U.D., she wonders, warily. What do they
need with a hero? He asks if she’s seen some of the H.U.D.
housing developments. He chats with her, and mentions, slyly,
that if things were to work out, they may have some…other
work for her. H.U.D. has many interests, and a lot of room for
advancement. While they talk, he takes notes of her speech patterns
and body language, gleaning valuable information to add to his
files later.
Elsewhere, APEX and company have run into
Many Man, Swansong and Maya. Magistrate remembers Maya well
from their meeting in her hospital room (APEX #6 again)
as he searched for clues to the connection between the Inca
and StarStrike’s murder. Swansong had been in contact
with Magistrate throughout Maya’s heroic change, and this
is his first time to see the girl since. Many Man greets the
team (he’s met the team and South America (APEX #9)
and at the funeral of StarStrike (APEX #10). He explains
that he always gets sent to these things, because he can be
both there and back with the team in New York, thanks to his
multiplying power. He gets a cell phone call as they’re
talking. He tells them it’s himself…his other self
calling from New York. They talk for a moment, and Many Man
suddenly asks his other self “What are you wearing?”
Atlas gives him an odd look from behind his armored mask. Defensively,
Many Man explains he has a date that night, and just wanted
to make sure “they” were going to be presentable.
He ends the call with a quiet and uncomfortable, “Uh,
yeah…me, too.”
Mercury’s radio buzzes in. It’s Throwdown again,
wanting another update. He finds out Many Man’s there,
and excitedly asks to talk to him. Many Man groans. The two
heroes know each other from New York, when Throwdown was showing
up (and getting in the way) on Many Man’s cases, trying
to impress the Vindicators into taking him on the team. They
have…well, kind of a friendship. Many Man takes the call,
and, after not being able to take Throwndown’s whining
anymore, agrees to “split” and send one of his selves
over to the APEX base to keep Throwdown company.
The heroes all attend different panels and
workshops, and check out the booths. Mechanna’s Legend
Factory classmate, the socially awkward (awkward in just about
every way, actually) H20 has a booth pushing
his pool design and maintenance company, trying to use his vast
knowledge of pools and water, and his less-than-enthusiastic
model, to convince hero teams to let him build and/or keep up
pools for them. Other booths draw interest, such as a law firm
specializing in heroes (“Legal Eagles”),
a hero marketing agency (“Super Agents”)
and an exotic technology salesman known only as “Gadget
Jack”. The Legacy, the controversial
super-powered cult has representatives Indigo
and Valiant there, and they’re passing
out literature and mainly getting a lot of distrusting looks
from most heroes. Most, that is, except for Mercury, who’s
happy to see Indigo again (see APEX #’s 6, 7 and 10),
whom she has a growing friendship…or something…going
with. Her fellow APEX members still can’t figure out why
she ends up defending these whackos.
Probably the day’s biggest event, in
the hero con, at least, is coming up, and the heroes all find
themselves drawn to check it out. The state of Texas has decided
that they need their own hero team…and a team big enough
to defend the whole state, not just a city. A hero team as big
as Texas! Dallas’s own famous hero, Ranger,
is there, along with the Lt. Governor, some other Texas solo
heroes…and the Dallas Cowboy Cheerleaders.
The state is pulling out all the stops to woo heroes, including
a huge holographic presentation on the history of Texas and
appearances via satellite by Jerry Jones, Deion
Sanders, and Governor George W. Bush.
The sales pitch is hard and heavy, with big salaries and lots
of perks. And did we mention the cheerleaders?
Being such a spectacular and crowded event, the presentation
runs long. APEX is scheduled in that room for a closed photo
shoot after one more city makes its presentation, so the team
members hang around (except Mercury, who’s finishing up
her autograph session down at the Mythic Motors
booth downstairs (for details of her contract with the company,
see APEX #13), and Magistrate, who’s off somewhere
talking with Fahrenheart). That one other city turns out to
be Cleveland, and nervous member of the city council takes the
stage with his slide projector. As he begins his meager presentation
(with an upside-down slide of the Rock and Roll Hall of Fame),
heroes start a mass exodus from the room. There’s such
a jam at the door, Force, Maya, The Mole, Capitan Misterio,
Photon and Recruiter (who’s in there keeping tabs on Fantastica’s
granddaughter) can’t get out, so all wait their turn to
flee the room like the others.
The Cleveland man’s bulb on his projector suddenly gives
out. Panicked, he tells everyone to wait a moment (yeah, right)
and dashes backstage in search of a spare. Just then there’s
a bright flash of light in the eyes (and minds, it seems) of
the remaining heroes. And suddenly….
They aren’t where they’re supposed to be.
All the heroes left in the room now find themselves
standing in the center of what appears to be a stadium. Is as
if this isn’t dumbfounding enough, the stands are filled
with hundreds of people—and many of the heroes recognize
a good number of them. There are super-villains. Drug lords.
Dictators. And someone not quite able to disguise himself who
looks a lot like Dennis Rodman.
Maya notices that Photon is on the ground, looking groggy.
Turns out his physiology doesn’t respond well to being
teleported. At least HE knows for sure how they got here. Wherever
here is.
A massive holographic screen, cubed in shape with the same
image on each side, suddenly towers over them. A man dressed
like a carnival barker appears, looks down on the heroes, and
is about to break into an enthusiastic speech when he does a
double-take. He starts finger-counting them all, and looks perplexed.
He whips out what they recognize as a program for ParaCon. He
reads it aloud.
“APEX photo shoot. Four o’clock. Closed session.”
He looks off camera, first annoyed, then angry.
“It was only supposed to be APEX! Who am I not paying
around here?!”
Recomposing himself, he carries on, back in full barker style.
“Ladies and gentlemen, boys and girls, master criminals
and world leaders, welcome to another exciting installment of
the greatest show of this or any other millennium…”
“The Tournament of Villainy!”
The crowd cheers. Though only numbering in the hundreds, electronic
equipment amplifies and multiplies their voices to the sound
of thousands.
“That’s right,” he goes on. “Your
old pal Midway is bringing you, our specially
invited quests, and our other special friends via satellite,
the latest and greatest match-up in the contest that puts the
POW in superpower, the VILE in villainy, and the VICTOR in victory!
And it all happens here today, live from…” He crouches
down the camera and winks confidentially. “’Somewhere
in the world’.” He puts a finger to his lips in
a “shoosh”, and the crowd laughs.
“You’ve been watching, you’ve been betting,
and the point totals have really been heating up lately. Right
now it’s just about anyone’s game, but the tournament’s
only just begun!”
“And tonight, you were promised an extra-special show.
A grudge match. A special trip down memory lane, brought to
you by our special sponsors.”
“Microsoft?” Atlas wonders aloud. Midway chooses
to ignore him.
“But before we get started, let’s hear from tonight’s
surprise commentators. Gentlemen?”
The holographic screen changes, and two famous sportscasters
sit behind a desk. Hanging behind them is a Tournament of Villainy
logo. And standing behind them, not quite off-camera, are two
guards with guns to the men’s heads.
“Good evening,” the first one speaks, trying to
remain professional (as his life may well depend on it). “This
is Bob Costas, along with Al Michaels,
live at the first round finals of the Tournament of Villainy.
Tonight, a select group of villains, having proved themselves
in early bouts around the nation, are fighting for pride, for
fame, and for the grand prize…one billion dollars and
relocation to a non-extradition country. But pride is what this
match is all about, as these villains face off once more against
APEX, the Phoenix heroes that bested these perennial bad boys
an earlier competition.”
Bested in earlier competition? The heroes of APEX (those not
off chasing super-powered L.A. tail or signing autoghaphs) look
at each other, confused. Who did they best, and when were they
ever in a competition?
“It looks to be a rematch of cosmic proportions, a battle
royale for the history books. Wouldn’t you agree, Al?”
Al Michaels slides his eyes toward the gun at his head, and
swallows.
“Mommy,” he says. “I want to go home.”
The screen switches back to Midway.
“But enough foreplay! You folks didn’t pay THIS
kind of money for a bucket of pre-game! It’s time to get
on with the show!”
Cheering from the crowd again. The heroes have NO idea what’s
going on.
“It looks like the desert defenders have brought a few
friends along. The more the merrier, I always say. I think it’s
time we meet our FEARLESS heroes. Mr. Buffer, if you please?!”
The screen changes again. Famed boxing announcer Michael
Buffer is there. He, too, has a gun to his head.
“Lllllladdiies and gentlemen,” he says into the
mic that’s lowered down to him from overhead. “In
the red, white and blue corner…the heroes.”
Boos and jeers from the crowd. Talon gives them the finger.
“The newest hero team to grace the nation, the cactus
cavaliers, the force of freedom rising from the ashes…AAAAAAPPEEEEXXX.”
Spotlights shine down on Atlas, Talon and Mechanna.
Someone off-camera hands Buffer some 3x5 cards. Nervously,
he looks them over, looks briefly at the gun, and keeps going
with this new information.
“Joining APEX in this championship bout…the Latin
hearttrob, la hero loca…Capitan Misteeeeeriioooo!”
More boos, but a few cheers this time. From women, mostly.
He rattles off the rest in like fashion.
“From the silver screen to corporate America, the amazing
Phoootooon!”
“Fresh from the Legend Factory and right into your hearts…the
mysterious Maaayaaa!”
“The pint-sized powerhouse from International Enterprises,
Foooorrrcce!”
“Next up, it’s…” He looks at the card,
seeming to find nothing there. He shrugs and looks to people
off camera. Another gun pops on camera and waves at him. Looking
back at the camera, Buffer tries to speak, to improvise, and
finally just ends up with: “The Mooooole!”
Spotlights fall on the Mole. Whether it’s from the pain
in his ultra-sensitive eyes, and from plain old stage fright,
no one knows, but The Mole yelps and tunnels down into the earth
below.
“And finally,” Buffer continues, “from the…”
He pauses and looks at the card again to make sure it’s
right. “From the…Department of Housing and Urban
Development…Freeeeeeed Gaaaaarviiiin.”
The crowd answers with a chorus of “huh?”. The
heroes, too, turn and look at this ordinary man in a suit and
tie. He just shrugs at them, nonchalantly. It’s then that
Talon notices this guy looks familiar, but can’t quite
put a finger on why.
“And now, the moment you’ve been waiting for.
The home team.”
The crowd is divided, half giving cheers, half boos.
“In the back corner. Contenders for the number one position.
A villain team of dark renown.”
Quite a few in the crowd start laughing at THAT remark.
“The masters of unnatural disaster…ladies and
gentlemen…the Craaazyyy Eeeiiight!!”
APEX collectively moans. Oh, God.
Eight villains are teleported to the other side of the arena.
APEX knows them, and some of the other heroes recognize them
from the news. This is the team that battled APEX in Phoenix
before a sellout crowd at a Diamondbacks game sometime back
(see APEX #15). APEX was being honored before the game,
and this team of…well, let’s say “low-rent”
villains teleported in and tried to take on the heroes for no
apparent reason. APEX, with the help of Throwdown, defeated
them, but they were teleported away before they could be arrested.
Mechanna now wonders…was that attack part of this Tournament
they’re talking about? Were they trying to beat APEX…for
points in a game?
Buffer introduces them one by one, and Atlas and Talon moan
with each intro. There’s their leader, the ancient-looking
old man on a walker with magical powers called The Octogenarian.
Beside him, his second-in-command, a serious-looking younger
man with octagon-shaped visors that hold back his great optic
blasts…Octagon. Octagon’s lady
love is there, too, a beautiful woman with telepathic powers
and a giant, waving energy octopus floating behind her. She’s
knows as The Octopus. A short Australian with
a bad attitude and eight deadly claws is called Hard
Eight. A former Jersey pool shark who now makes a living
throwing charged eight balls around and whacking people with
his pool cue is knows simply as Eight Ball.
The team’s speedster is a redneck and failed NASCAR driver
called Octane. A drunk Scotsman in a kilt who
tends to think he’s God’s gift to women is Octave.
And finally, the Estonian strongman who hates all things Russian
is called Oktober.
Midway cuts in. “Now, just to keep things fair, it looks
like we’re going to have to even the odds a little. So
some of you lucky audience members are going to get the chance
to up your score! That’s right…it’s time to
go to…the Wheel of Villainy!”
The crowd approves. A big wheel of fortune is rolled in behind
Buffer, and a smiling model in a slinky dress walked up and
spins it. It lands on a sealed envelope. She takes it and hands
it to Buffer. He opens it and announces…”
“Your first wild card player. The wielder of the of
dreaded energy saws…Buuuuuzzzz!!!”
Atlas and Talon moan again. Mechanna doesn’t know who
this is, but the other two APEX members fought this loser—if
you want to call him throwing one buzz saw and Talon immediately
one-punching him a “fight”—when he and some
other freelancers broke in AZTech (see
APEX #’s 1 and 2).
Buzz leaps up from his seat and cheers, and is teleported
down to the other villains. He starts mouthing off at APEX,
telling them they got lucky last time, and he’s been looking
for some payback. Yeah, yeah.
“Your second wild card. A recent entry into the Tournament.
The master hacker and energy swordsman, Saigon Jim!”
A geeky looking guy with a bit of a gut and a simple robe
screams out in triumph, and gets his own teleport. The Mole
has cautiously popped back up topside, and realizes he recognizes
this guy. From college? And that name, Saigon Jim. He knows
if from the internet, from hacker boards he frequents.
The bitter young man is one in the same. He lets Mole know
that they did go to college together…and he always considered
Monty his rival in everything. Monty (The Mole) beat him in
grades, hacks…even D&D! Now he’s been doing
everything he can to mess up Mole’s hackwork on the net,
and thanks to a twist of fate, he gets to meet him face to face
months before he’d planned! Revenge is his (Jedi that
he thinks himself to be…).
Midway reminds everyone of the rules. He explains survival
is the only rule. The last team standing wins. Villains will
gain points for beating the heroes (and will lose points if
they kill any. Killing heroes is a quick way to get every super
on the planet hunting them all down), and will get to advance
to the next round. The heroes? If they win, they just get to
go home. A giant force field surrounds the arena, so no one
can leave or harm the crowd (so much for taking out Rodman).
Otherwise, there are no restrictions. It’s just plain
old all-out war!
Getting his cue, Michael Buffer sets things off.
“Llllllllllllllllllllllet’s get ready to ruuuumblllllllllleeee!!!”
The villains launch immediately into attack. Seeing as how
they have no choice in this matter, and since trouncing these
idiots seems like the quickest way home, the heroes join the
battle. And to everyone’s surprise, Fred Garvin, the H.U.D.
guy, whips out what looks like a normal .45, and starts firing
powerful beams of crimson energy.
“To me, my Crazy Eight!” The Octogenarian cackles
to his team.
While the crowd cheers and starts betting with each other,
hero and villain clash. Buzz immediately wants to redeem himself
from his last defeat and starts throwing his energy buzz saws
around…but can’t seem to hit a thing. Octane starts
running around (shouting “YEE HA!”), and looks like
he could be the one to worry about, with his amazing speed.
Photon flies up and checks the height of the force field (and
tests its strength, just to be sure, and it’s as tough
as promised) before diving in and letting loose with blasts.
One gets a little too close to the Octopus (who’s busy
saying “Feel the power of my mind!” to everyone
who’ll listen), and Octagon gets enraged and blasts Photon
across the arena. The big hump packs a lot of power. Force and
Maya are both dealing with their own fears, each being in their
first super-battle, and Force find himself happy that his size
and lack of reputation seem to be keeping him from being on
obvious target. He takes advantage of this and gets to pick
his targets, and do his best.
Hard Eight runs up to Capitan Misterio and pops his claws
one by one. “That’s one. That’s two. That’s
three. That’s four. That’s five. That’s six.
That’s seven. Want to go for eight, mate?” The Capitan
is ill-impressed. Mole has gone underground again (and is fairly
scared to death at all this, too), and checks to see if the
force field is under them, too. Yep. Shows up about twenty feet
down. He knows now how much room he has to work with. Saigon
Jim, unable to find his arch nemesis, is trying his Jedi force
powers out on the likes of Talon, trying to strangle him from
afar (these so-called force powers all come from gadgets the
engineer built himself).
Sparring partners are traded to and fro in the heat of battle.
Fred Garvin is firing away coolly at Oktober, who would make
any other “normal” man mess his pants. Talon joins
in the fight with him (still not sure where he’s seen
him before. The Recruiter, on the other hand, knows just about
everything there is to know about Talon from his file). Octave
squares off with Mechanna and Maya, drunkenly accusing them
both of finding him “sexy”. They manage to knock
his kilted butt in the dirt.
But the tide really starts to turn, to everyone’s surprise,
when The Mole starts making his move. He opens a tunnel right
under the Octogenarian, dropping him into the earth, hoping
that taking out the leader will demoralize and confuse his team.
It works. The Octopus, distracted by this, is caught off-guard
when Mole yanks her down into the ground. But seeing this gorgeous,
buxom woman right there on top of him sends Mole off in a sweaty
panic in another direction. Octagon rushes to his love’s
aid…making himself an easy target as well for nearby heroes.
After that, villains start to drop off one by one. Buzz is still
trying to score with one of his saws when a big hole opens beneath
his feet and he falls twenty feet. Not being able to fly, he’s
stuck down there, ranting and raving. He looks up after a moment,
and sees the whole of the heroes surrounding the hole, looking
down on him. He understands quickly that he’s the last
one standing…and, being a jerk but no dummy, gives up.
Somewhere in the distance, The Octogenarian can be heard moaning
something about having fallen and being unable to get up.
Michael Buffer, afraid to do so but told to anyway, announces
the heroes are the winners. Most of the crowd is less than enthusiastic
about the news, but a number of villains cheer them on, now
that the heroes have helped them in the ratings. While the other
heroes are otherwise occupied, Fred Garvin strolls over to the
hole where the Octogenarian is moaning, looks around, and fires
his gun several times down the hole, taking the old man out
of the count. When the other heroes eye him, Garvin explains
that he was getting up. Honest
Midway appears on the screen, looking annoyed and disgusted.
“Well,” he says. “THAT was a complete disappointment.
Looks like the Crazy Eight…and their USELESS free agents,
are out of the running. That means it’s still anyone’s
game. The tournament now moves to round two, and that means
it’s back on the streets for everyone.”
Some of the heroes try to ask questions about what the heck’s
going on, but Midway just lets them know that they won fair
and square, and have earned themselves a trip home. He wishes
them each luck, as there’s every chance that, whether
they like it or not, they’ll be a part of the Tournament
of Villainy again soon. With a final farewell, he twists the
end of his bamboo cane, and—
The heroes reappear in the same room of the convention. Other
heroes and D.E.E.P. agents leap back, surprised, all having
been gathering in there trying to find out what happened to
the missing heroes! Photon collapses again (ugh!!) from the
t-port. He’s out of it for a moment, but is greeted with
a pleasant site when he comes to—Beacon is there, hovering
over him, concerned. Sometimes it’s hard to be a hero.
The other members of APEX, and just about every other hero
in the place, show up to find out what happened. The tale is
told, and this is the first time any of them have heard of this
tournament. It makes sense to many, though. A lot of them have
been attacked by two-bit villains of late, for no apparent reason.
Now they have their reason. And now they all have to figure
out some way to stop this.
In all the confusion, Fred Garvin disappears. Later checks
with H.U.D. will show that no such man works for them. The adventure
is the big topic of discussion for the rest of ParaCon, and
the tales get bigger and more distorted with each retelling
amongst con-goers (Photon took out the whole Eight by himself!
Capitan Misterio almost died! It’s true, I heard it from
Atlas!). But one story remains true to form, and spreads throughout
the crowd. The one who really turned the tide of battle was
the little hero that no one had ever really heard of…The
Mole. The Mole hadn’t known what to expect from a hero
convention. But he certainly hadn’t expected to walk out
of it a hero.
On the Con’s final night, the Capitan, Mole, Maya, Photon
and Force are invited back to the APEX base for a little party.
For a brief time, they were all a team, and spend one last evening
as one. Many Man, Fahrenheart, Gideon, Beacon and H2O (thanks,
Mechanna) are invited as well. Friendships are made, bonds are
formed…and the legend of the ParaCon lives on. |